- [Instructor] In this video, I want to show you
a couple of different ways that we can immerse ourselves
in our model and navigate it three dimensionally.
So we looked at how we can navigate our 2D sheets,
we looked at how we can look at a 3D model
and even section through it and kind of study it that way.
But sometimes, you just can't beat the experience
of just getting inside the model
and having a more immersive experience.
So that's what I want to show you here.
And I'm going to show you two different methods.
So I'm starting in my DD set in the first floor plan sheet
in a 2D sheet, because if you're in a supported sheet view,
you will have this pushpin icon right here on the toolbar.
So this is one method that you can use to jump
into the model at any location that you like.
So I'm going to click that little pushpin tool,
and it says to click on a location to ground myself.
So I'm going to maybe stand over here in the dining room.
I'll click then you get this
indicator here for which direction you want to look in
and you just sort of move your mouse
in the direction you want to look.
And then when you're satisfied, you click a second time,
and that will set the orientation of that camera.
Now, it will display this navigate in first person screen
next with a bunch of keyboard shortcuts
that you can use while navigating.
Most of these are pretty standard in many 3D programs.
So we can of course use the arrow keys on our keyboard
or the WASD keys, those are very common,
we've got the Q and E keys
for moving up and down in 3D space.
The Shift key would increase our speed.
We also have the plus and minus for that,
you can use the mouse by dragging to kind of
move left and right and you can also double click
somewhere to teleport to a new location.
So you're welcome to click this do not remind me again,
if you think you can remember all of these,
I'm just simply going to click okay here
and it will display that again,
the next time I go into first person view here.
Now I'm in the space and now I can
just simply start to move around.
So if I use my arrow keys here, and start to hold it down,
you see I'm moving forward, and then I'm moving back.
Now the arrows and the WASD works slightly differently.
So here's W.
Here's S, so those two kind of work the same,
but here's the difference between A and D
and the left and right arrows.
If I use A, it kind of shuffles to the left,
if I use D, it kind of shuffles to the right,
but if I use the arrows, it turns me.
So I think the arrows are a little bit more natural,
but actually, you probably want to use both
because sometimes you do want to kind of shuffle over
and other times you want to turn your head.
Now you may have noticed that it's kind of choppy,
and perhaps you notice that in the previous video
as well if you watch that video.
So there are some settings available here in the viewer.
So there's this little gear icon right here,
I'll click that and there are several tabs across the top.
The first tab is configuration,
and the very first setting is smooth navigation.
Now, I'm going to toggle that switch on.
And what it says is it provides faster response,
but it degrades the quality while navigating.
So that just simply means while my WASD keys are held down,
it will degrade the quality but as soon as I let go,
then it goes back to full quality.
I personally think that's a pretty fair trade off.
So I'm going to turn that on.
Now you're welcome to spend some more time in this dialogue,
because there are tons of settings in here
that you could configure.
So you've got lots of options to read through.
Most of them are pretty self explanatory,
but if you watched the previous video
where we were hiding objects, for example,
Ghost hidden objects is a setting.
So if you don't like that, if you'd rather the object is
completely invisible, then you can toggle this switch off.
If you've got model lines in your file,
you can toggle the switch off
and those model lines will be hidden.
There's lots of other choices here.
Under navigation you can control the behavior
of your mouse in your view cube.
So do you want to see the view cube?
Do you want your mouse to be left or right handed.
Under appearance, you can turn on things
like anti-aliasing and shadows or turn those off
if you want to try and increase performance
depending on your computer and your graphics card.
Under environment, you have all these different options
for the color in the background.
So I encourage you to play with
as many of these as you like.
The only change I'm making is turning on
that smooth navigation here and configuration.
And then I'll click Close.
And now I'm going to start using my arrow keys
and you see how it's a lot less choppy now.
And I'm able to sort of move through
here a little bit more fluidly.
Okay, so I think that that's definitely worth
the potential trade off there.
Now, let me see if I can get myself up to the balcony.
So I'm just going to use my EQ here
and pretend I'm in an elevator
and then I'll move forward.
And you do need to make sure that
there's a space there for you to land on.
Otherwise, It'll just sort of drop you
back down to the floor below.
But here I am up in that balcony,
and I can kind of look around.
So that's one way that we can do first person navigation.
I'm going to close out of this viewer here.
And then let's talk about the other way
that you can get into first person viewing.
So I'm going to select my 3D views set here,
that'll take me to my Axon view,
just going to zoom in just to touch on the patio.
And what I'd like to do is jump into first person here.
So we use the little pushpin when we started from a sheet.
But when we're starting from an existing 3D view,
they've just got this little first person icon here,
and it works largely the same way.
So I'm going to click that it again will display
the shortcuts for me, I'll just click okay.
And then I simply double click where I want to start.
So maybe I want to start over here by the doors
and I'll just double click in that location,
and it will take me to that location in the model
and kind of set me right there.
Now you can see I'm kind of looking down at the floor.
And that's simply because we were at that angle already,
so it didn't change the angle.
So if you use the left button on your mouse,
you can kind of drag up toward the doors in this case,
and you know, just basically change the direction
that you're looking in.
So make it a little bit more natural
to be kind of looking straight ahead there.
Now notice that the floor slab is selected,
so I'm going to right click and choose clear selection.
That's probably the best way to do it with the right click,
because if you try to click off an empty space,
you'll probably end up selecting something else
and you might mess up the view a little bit.
Now the first thing I want to actually show you here
is the little mini map, which does a really nice job
when you use the first person tool
the way I've shown you here.
So notice we're getting a little preview
of the overall model and you can actually zoom this thing.
So if I kind of just roll my wheel a few clicks,
I can zoom in on the patio.
And then you can click and hold down
with the left button and pan it around.
And you can even pick this little dag up
and start to move it.
So I could move myself here underneath the canopy.
Now I'm looking out toward the parking lot,
well, you could grab hold of this cone and drag it.
And now I'm looking straight at the doorway.
So that's just another way that you could start
to navigate in the space is using that little marker there
in the mini map to kind of set
where you want yourself to be.
Now, of course, I can use all the other
navigation techniques that we've already talked about.
So I can use the arrows and W, A, S and D and I can kind of
start to move into the space and kind of move around.
And at this point, it's really no different
than what we've already explored.
I just wanted to show you another way
that we could get there.
So if you're already in a 3D view,
you can turn on first person and use the mini map as well.
Now when you're done with first person,
just click the icon in either way,
and that will take you out of first person mode,
but it will leave you in the view where you placed yourself.
So at this point now I could do normal view navigation
and I'm not in that first person mode anymore.
So the W, A, S and D isn't going to work,
but I could still navigate select objects,
view properties, and so on.