So let's talk a little bit more in depth about our gizmo.
I have opened the gizmo practice file here from our lesson files.
And I'm actually going to click down here in my window so that I only have my three D window showing
so that we can focus on what is going on here on our avatar.
What would we do here with this?
If I were to turn on gravity right now.
These pattern pieces would try to go to the avatar and the threads would cause this to distort really
badly.
As you can see, that is not good.
I am simply going to undo.
I can do that here from my edit menu, or I can say control or command Z and these will go back out
there.
So how could we arrange these?
Well, I could come here to my avatar display and I could turn on arrangement points.
If I select this pattern piece and you can select them here in the three D window as well.
And I were to place this on the outside of my leg.
They would go there.
But as you can see, they have wrapped around a number of times.
So that's not very helpful.
While this is selected, what I can do is come down here under arrangement.
And I have some things that I could change.
The first of which is the offset.
I could change the offset here from 50 to 100, and that makes it a little bit better.
The other thing that I could do is that I could change the shape style from curved to flat.
This would actually work because these pieces now are closer to the body and would allow us to simulate
without getting caught on the hands.
But there's one other thing that we can do that is going to allow us to explore the gizmo.
As we said, when you click on a pattern piece, you will see in the three D window this tool, this
particular gizmo is called the screen coordinate gizmo.
This is your point of view.
This will change the camera view to change the camera axis.
The axes.
You have three axes here.
One that is green, one that is red, one that is blue.
In this case, the screen coordinate gizmo will always move them in the same direction.
Red will move it left to right.
Green will move it up and down.
Blue will push it towards you or push it away from you.
Red is your x axis, y is your green axis.
Z is your blue axis.
Now, if I rotate my screen, you will notice that my gizmo does not change.
This is always going to move this based on my view.
There are two other there are two other gizmos that you can use to get to those.
If I right click in my background, you will see that there is a gizmo option below the reset views.
Screen coordinate is what is default.
I am going to change to local coordinate.
Local coordinate is based on following the native direction of an object.
So if I click this, you will now see that my gizmo has changed.
I have arrows that go both ways and spheres that go both ways.
And when I rotate my window, that gizmo rotates with me.
The axes are the same.
Y is up and down.
Red is the left to right.
Z is front to back.
The difference here is that those never change.
Red will always move these along.
The x axis left to right.
The same with the Y and Z axes, the green and the blue axes.
The other option is what is called world coordinate gizmo.
And this is based on where you are in this 3D world that you're looking at.
It has a similar effect left and right, up and down front and back.
The gizmo doesn't change.
The difference will be sometimes if you are rotating the entire window and you click on something,
the center axis will change.
I have a preference for using the local coordinate gizmo.
There is no right or wrong for this.
The other thing that you will notice about the gizmo is that when you click on it, you have this target
here.
And when you click on it, your gizmo is hidden and then you can hover over your avatar and place the
pattern piece in that area.
It does it based on the surface of the avatar.
So you don't always get very perfect.
Placement of these things.
This again, works very nicely.
If you're putting a pocket or a patch or something into place.
The exercise here that might be helpful is again to switch to either the world or the local coordinate
and practice with rotating these pattern pieces.
A First of all, to make them parallel to each other, not going on an angle in relation to the grid
on the ground and move them front to back to to center them a bit.
You'll also notice that you have these three faceted box here.
If you click on each one of these faces, it is going to move it along the plane.
So this teal base is going to move this along the Y plane.
The yellow one is going to move it along the x plane and then the magenta one back and forth along the
Z plane.
The circles will rotate around those axes.
This is rotating around the x axis.
The Z axis.
And finally, the y axis.
So if we rotate these and it move these close to our avatar.
The task here is very much a practice to getting comfortable with the gizmo.
You can click and drag on your pattern pieces and it's as though it is moving along that plane.
Just be mindful of exactly where you are in relation to your avatar and how the pattern piece is laid
out.
When I have moved things around a number of times, I like to check them.
There is the the the view from front.
I have pressed the two key.
I've pressed the four key.
I will even slide these back a little bit.
Press the five key.
Back to the three key here and it now that these threads are not intersecting my arms.
I have briefly mentioned simulation previously and we will go deeper into this soon.
But to see the outcome of what we have done here, we are going to turn on simulation or activate gravity.
The way that we do this is that we press this down.
Arrow here in the upper left corner on your three D toolbar.
You will then see that the sewing comes together around the waistband.
The dress will fall and drape into place.
It will move a little bit.
And then we can stop simulation.
We can stop simulation by either clicking this button again or by tapping the spacebar on our key.