The last thing we want to talk about are maps maps like lists in some way you can save.
Well used to it was key value pass.
So basically you really have a long list with different variables in it.
So you have or with a variable name and so value of a variable.
And then again variable name and the value and the variable name and the value on this in a long long
list.
So it's basically a map so we can say map and yet you have to give it to time.
First type is normally a string.
This defines the type of your key as a variable name first roll and then you
have to give its second type Arcade's.
Firstly try an integer and then a name off your map of case persons and then equals and then on sharp
brackets and then we define all different entries and say to them then we make d'Abo point and then
we type in the integer.
So this string dubber want to give it a value and we make it to 26 Then Sarah 23 and move on.
So the two need to call on here at the back.
And then can simply printed out by saying persons.
And then in square brackets in parentheses because we give them that string
to give us 26 so we basically call our key here.
These are our keys and we define it as string.
And we go to twenty six all of it and also important to know that you can you see also dynamic.
So you probably run an situations where you want to be you or second hand your value be in dynamic.
So you just been dynamic Samoyed can use like strings booleans and integers.
So you want maybe call the student and just say true and if you want to read all it says several variable
then you just click run and you get all that student.