Next thing you want to do as well is to learn how to use images.
Therefore we go into Hosp. pop spec Yemen file and here we got on.
FLATOW It was to redesign we've got our it's and you can read our school in a live birth to add assets
to your application.
At an essence section like this and then you see how to add your r s assets sections.
We just erase these two and then we've got our assets and then we also raise
this one.
And you know we can make this like our image.
So and also it's important for yemo fights that you make spaces right.
So it's needs to be on the same line yes use material design.
And this needs to be like one to one or two spaces.
Then you've got your area and then one space that's very important.
And they want us to make an image folder.
What we will make in a second and inside's images folder we put our images.
So now we make our images folder by right clicking on our Florida project
file and then we go to new directory and call it Energis write this and now paste
don't paste.
I copy an image and paste the image inside images floods and Mongul Kurts that's mean cat playing bongo
and we just references yes.
Bangkit JPAC like an awful widow and we saved and now we go under our seconds petting him.
And we want to add an image say in church
say esate in church and then we just say images
for all cats jetpack and save it and start our application.
But before that we need to get our dependencies to see pup spec has been edited and we click on Kat's
dependencies and then we restart our application.
Wait a little and then
LA banquettes should show up
and we see it here so we know how to add images by saying image and giving it the so-called esset image.
And here we specify the path where our image is located.
Best seeing you make a folder with name images and inside that folder you put your image this.