- [Instructor] Project settings
are where you enter the global shot information,
such as the shot's frame range,
its frames per second, and the full resolution format.
We open the project settings
by putting the cursor in the Curve Editor
and typing S on the keyboard,
and the project settings property panel
opens up here in the property bin.
Now, we'll be taking a look at these other tabs
in other movies,
but right now, I want to focus on what's down here
on the bottom.
This is where all the controls are.
By default, Nuke opens up with a frame range
built of one to 100.
Now, the first clip you load will change that,
so let's take a look at that.
I'm going to get a Read node,
and we'll learn more about how to do this later.
Now here, this clip has a frame range of 97 to 271.
So, if I open that up,
boom, my frame range is suddenly 97 to 271.
Now, I put my project settings up above the Read node,
and cursor down here so we can check out the action.
Look at that, 97 to 271.
Nuke also locked the range, with this button right here,
with the first clip.
Any subsequent clips you add will not change the frame range
unless you unlock the frame range,
then the next clip will change it to fit that clip,
but Nuke assumes that the first clip you load
is in fact, the length of the shot,
and that's usually true.
Next, let's look at the frames per second.
Again, Nuke is a film-centric software app,
so it's assuming you're going to do
24 frames per second for a movie.
If that's not the right frame range,
you can just edit that.
Well, let's do a 30 frame per second project, okay.
Or if you're working on video,
you can enter 29.97, a video format.
Nuke now takes floating point frame ranges.
Thank you, Nuke.
Back to 24 frames per second.
You can also move the slider,
but that's not a very elegant way
to set up your frames per second.
The next issue is the full size format.
Then again, Nuke's film-centric bias,
it starts off with a 2K_Super_35,
which is a very common feature film format.
If you want to change that,
there are two ways to do that.
One, you go to this pop up here,
and pick from some other format.
Let's say I wanted to do an HD_1080 for television,
there you go.
The other way to change the full size format is,
from the pop up, click the clip you just loaded.
When you add a clip that's not from this list,
Nuke adds it to the bottom, as you can see here.
So, if you'll select that clip,
that changes the job to match that clip
and you can see the full size format
is now set to that clip.
You may also open this up, select New,
and create your own project settings.
I will name it foo
and it will be
2000
by 600.
Okay, and now, I've created a new full size format
to my custom specifications,
but let's put it back to our original clip.
Here we go.
Now, the next key item of interest is the proxy mode here,
and the proxy mode is turned on,
as you recall from a previous movie,
right up here, and you'll notice it turns this little X on,
and those two are actually linked.
So, you can turn it on from either spot.
You get to choose between two types of proxy mode.
One is a scale and the other is to choose some format
from the full size format list.
Starting with the scale, by default,
the proxy scale is .5.
If you're working on a higher res project, maybe an 8K,
you might want to change that to a lower resolution scale,
like a quarter res, for example.
I'll put that back.
If you want to choose a format as your proxy mode,
and remember proxy means to switch to a lower resolution
to save processing time.
So, we'll select Format,
and then we can pick from the list here
which format we would like to use.
Maybe you want your proxy mode to be HD_720, there you go.
Or, maybe you want to create a new custom proxy mode.
Either way, it's now a format.
Well, let's put this back to scale
because that's the default
and what you will most often be using.
You can think of project settings as the command center
for the global settings for your shot.
In the next video, we'll see how to add and connect nodes
to create the node graph for your shot.