- [Narrator] So the animation that I want, is on frame one,
I want the jet to start far away in the distance.
Alright, so I'm just going to drag my slider for scale,
and scale down the jet to put it far away.
Then the on-screen control I'll just drag it over
to where I want
and I accidentally made that rotated too,
so I'm going to fix that to a zero,
I did not want to do that, that was an accident.
Alright, next.
I'm going to roll to about the middle of the shot,
and bring the jet to screen center so that means
I want my scale factor to be maybe one,
and maybe a little higher than that.
Okay, so let's say we like that,
and then I want the jet to rocket off at at the
end of the shot, so, I'm going to jump the playhead
to the last frame, drag my onscreen control to move
the jet almost out of frame, you notice I'm
tilting it up like this.
And then I'll put a little rotation on it
to make it look like it's peeling up.
Okay, let's see how that looks.
Jump the playhead to frame one and click play.
Okay it's caching, so it's caching it in the
timeline and now I can preview my animation very quickly.
Let's say that I'd like to get a closer look at it,
so I'll stop that.
I'm going to fold up the Transform tab so that the
onscreen controls disappear.
Cursor in the viewer, tap the space bar,
and that fills the entire frame with whichever
window you're in.
Click here to jump the playhead to frame one,
and then click play and it's recaching at the
higher resolution.
Done.
Now we're playing it at speed,
you'll notice I've got 24 frames per second
over here so I'm seeing it at speed.
Okay, well that's a pretty good start,
but I don't like how the tail goes out of frame here.
I want to fix that, so I'm going to stop the animation here,
cursor up in the viewer, type space bar to put
everything back the way it used to be.
Now I want to go to this middle keyframe,
so let's open up the Transform property panel here
and I want to jump to this middle keyframe,
well I can use my jump back to the previous
keyframe button and land right there.
So what I want to do, is I want to make sure the jets
tail doesn't go out of frame.
Oh, that's frame one.
Okay, so we'll jump to the previous keyframe
which was frame one, and I'll drag my jet
a little farther over this way,
or I'll come up here and edit it in the Property panel
like that.
Okay, now let's play that.
There!
The tail doesn't go out of frame so much so we like that.
Alright, next.
My next problem is, when it takes off like that,
you see it hasn't turned up yet.
The rotate hasn't really happened.
So I want to get a little rotate action going right here.
So I'm going to dial up the rotation a little bit.
Right here in that middle frame, okay,
just to make it look a little more like an
airplane flying, right?
Alright so let's see how that looks.
So I'll just fold up the Transform property panel
to get rid of the onscreen controls,
cursor in the viewer, space bar.
Okay, jump to the first frame,
let's play, we're caching and we're caching,
and we're caching, alright now let's see it at speed.
Okay, well that looks much better.
Alright, so we've got our animation blocked in,
it looks pretty good, stop that.
Hit the space bar to restore the viewer,
just found out from the Compositing Supervisor
or, the Comp Super, that the Director wants a
sunset look on this background played.
Oh darn, they didn't tell me about that.
But that's the way it works in visual effects.
So, I need to take the Grade Node here
which color corrects the background plate,
got to make sure I'm talking to this grade node,
and I need to give it this sunset look.
So I'm going to dial up the red,
maybe back off a little on the blue,
and then I'm going to go to the gamma
and I'm going to gamma down on the red
and the green to make the ocean
a little darker bluer, okay, so that most of the light
is coming from the horizon over here.
Okay, so there is a sunset treatment to the background,
but my jet doesn't really look very appropriate
here, does it?
It's kind of the wrong color, way too dark.
And it doesn't reflect the red lighting of the sunset.
So, we're going to add a Grade Node to the jet.
I'm going to click on the jet read node,
move it up a little bit to make a bit of room
with the read node selected to the color tab and
grab another Grade Node.
And Nook hooks it in for me above the Transform node.
Alright, so I need to match the lighting a little
better here, so I'm going to take the gamma up a little bit,
like so, and go to the gain,
drop off some of that green and bring in some more red,
so that my jet looks a little bit more sunsety.
Here we go.
Let's take a look at that.
Cursor in the viewer, type space bar, jump to frame one,
play.
And we're caching, and we're caching,
okay, so there's my shot, alright.
So let's say we like that, stop.
Cursor in the viewer, tap space bar to go
back to the full display.
So there you have it, the whole idea of node-based
compositing is to be able to quickly build a complex
shot yet still be able to easily dial it in
and then quickly trace problems and trouble shoot it.