Hi everyone. Chiken here.
In the last lesson, we finished rendering the hair.
In this chapter, we will be finishing up the
clothes and props. I'll go through really quickly
how I render clothes, and introduce
another way of rendering that can help
you with materials you're unfamiliar with.
First, let's finish up the clothes.
The process of rendering clothes is
very similar to everything else.
We start with shadows and work our way to the light.
When I render clothes, usually I'll look
for a point of tension which are
places that are pulling against the clothes.
In this case, it will be her breasts
because the clothes are the tightest around there.
There won't be any folds.
Instead, the folds will be around the breast.
And coming out from the point of tension.
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You can see the lines of shading and shadows that
I drew that come out from the point of tension.
And like how we paint everything else,
for the shadows of the clothes, I'm
gonna choose a secondary color.
I'll go for a complementary color this time because I
think green is a pretty good color for this piece
as we have green in the background as well, so
it can double up as our ambient light color.
And when I'm quite happy with the overall shading, I'll
start to introduce the line art, to really clean it up.
For clothes, it's really good to have
a mixture of hard and soft edges.
So while I'll blend out some of the
shadow lines, I'll leave some fairly unblended.
And if you're really struggling with the folds of
the clothes, just grab a reference and copy it.
Use a shadow color and block in where you
see all the shadows are in the reference.
Take note of where the point of tensions
are in the reference and try to copy
that and the shapes present in the fabric.
And that's pretty much how I paint fabric.
As always, I'll leave the unedited process video for
the rest of her dress in the class notes,
but for now, let's move on to her props.
As a character artist, I have the most experience drawing
the parts of a character, so skin, hair, and clothes.
But sometimes we will have props involved
that can be of varying materials.
Most of the time we can just render them normally
by using the techniques we learned in the previous lessons
and painting them with the use of reference.
However, even with references, some materials
can be pretty tricky to render.
Like in this piece, her straw basket has quite
a lot of texture and different little shadows.
Rendering it while worrying about color,
tone, saturation can be pretty tricky.
So for difficult materials like this, we can
use the rendering technique of painting in Gray
scale and then coloring it later.
Like our painting plan, we go in in Gray scale
first, then add the color later on, difference being that
the Gray scale this time will be a lot more
detailed than our painting plan, we will really be putting
in as much detail as we can in Gray scale.
This way, when we paint we are not so distracted
by the colors of the material and instead we can
focus only on getting the texture and the forms right.
So I started out by blocking
in the basket using a grey.
The specific grey color that you
use is not that important.
I usually just choose around the midtone Gray
because we can still adjust it later on.
I use my sketch line art as a very rough guide, but once
I have my big shape down, I remove it and I'll start
to render it while looking at the reference that I have.
Imagine you're sketching a still life with pencils.
I'll start out by blocking in the big shadows
as it is always a good idea to work
from the big picture to small details.
Now I'll start to draw on the line art
and start introducing more detailed shading.
If you're struggling a little bit with the tones,
you can make your reference black and white.
Then you might have an easier
time identifying the tones and details.
And to get better at copying, you
just have to do more practice.
Try copying things more or doing still life sketches.
The ability to copy well is
really useful even in anime art.
I will skip ahead to the finished Gray
scale piece because I want to focus on
the coloring technique for this lesson.
But if you want to watch the full process
video again, I'll leave it in the last notes.
So let's get started.
Adding color to our basket. Much like how
we add color to the painting plan, we
are going to use a hard light layer.
I'll add a new layer above our Gray scale layer
and set it to the hard light blending mode, not
forgetting to set it as a clipping mask.
Then, because our basket is going to be kind of
brown, I'll choose a brown color and paint it in.
Don't worry about getting the right color the first time
because you can always play around and trial and error.
Now to really highlight the lighter part, I'm
going to choose a lighter and yellower color
to paint in the highlighted parts.
Again, I bring the highlighted parts to a
yellower tint because our sunlight is yellow.
To match my style,
instead of using an airbrush, I'm gonna
use my hard render brush on a really
low opacity to add in that brighter color.
And when I'm happy with the overall color, I'll combine
the two layers. And we can leave it like this.
But I will go in and layer in some more colors to
fit in with the style of the rest of my piece.
I will add in a more saturated color for the
half tone between the light and the shadow part and
for the shadow I will add in my secondary color using blue.
And I'll choose a really really bright and saturated
color for the half tone that really brightens up this
piece and exaggerates the lighting.
And to finish up I'll just erase the parts that are behind her hand and
that's her basket done. For the mission,
finish rendering the clothes of your character and use
the Gray scale to color technique to render any props
If your current piece does not feature any props,
please choose a random object and try it out
on a separate canvas. And that concludes our rendering
chapter! We rendered our character from sketch to finish
and in this lesson we learn how to render
clothes and various props using a new technique.
In the next chapter we will be touching
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on our characters' environment and in the first
lesson lesson I will teach you some easy
backgrounds to add to your character portraits,
if you are not in the mood to
render a whole detailed background, see you there!