We are close to being done,
and I'm excited to show you where you can take this.
Right now we have an animation pretty much matching what we designed.
If we play this through,
you can see that we've hit all of our layers here,
and this was the original design right here.
We altered whatever we needed to,
I changed some colors a little bit because I wanted to more contrast,
but we're basically there and we have all of our layers present.
If we let this play through it looks cool because
we can actually see your final design like moving,
which is the most fun thing,
and whenever I work with designers on a project and I animate something that they do,
they always say, "Oh my God, this is awesome."
Which I think is a fun reaction to be able to get from somebody even yourself.
Now, we have this basically completed animation.
You can call it done right now,
or you can play with it a little bit and see where it goes.
I went a little overboard with how much I ran with adding to my design,
I got a over-excited and I added a few more layers.
This was our base and this is what I showed you guys that we animated from the design.
This is what the design looked like.
But I wanted to add
a little more dimension and I actually wanted to add a little bit of lighting.
I went ahead and I added a round shadow here,
which is pretty basic and I just made it match to where her feet position are,
and then I also added a bit of a lighting pass and I got a little over-excited.
I blocked in the lighting and then I wanted to add a little bit of
shine here on the sleeves and a little bit on this jacket,
and then add a little bit of shadow to her hair and to her hand and her butt,
just overall just one layer of more dimensional lighting to pop her out a little bit.
I didn't love how her hair was getting lost,
so I popped that out a little bit with just a really small white rim light.
I did this frame and thought that looks sick.
I want to make this for the whole animation,
and then that took a really long time,
which you will, if you add this much detail,
but sometimes it's worth it.
When I got through all of the frames,
checking back and forth and making sure that everything flowed and matched,
this is what we ended up with.
This is cooler than my original design.
I'm actually happy with this.
I love the amount of dimension that the lighting added and I think having the shine
on the sleeves just gives me a glibly vibe, I really like it.
This was inspired by Hell's Jacket,
just hanging off his shoulders.
You can see that with the lighting, I've made the shadow follow the contours of the hair.
I've kept the highlights on the same part and added a little bit of
shine here on the edges to show the dimension.
I've checked back and forth on the rounded parts here and under the chest.
It looks natural and I don't
think it looks exactly like a light would look when shining from above,
but I stylize it in a way that I'm happy with and this looks cool.
There are a lot of really fun ways that you can run this.
You can add lighting,
you can even add a background scrolling by.
I would love to have done that for this one,
you can add more layers of details to the outfit if you wanted a pattern,
you could try to add that in,
extra shadows, extra detail in any part really is something that you can
go through and add once you're really happy with
the base animation and just see how far you can take it.
I'm happy with how this turned out and I
think we're ready to start going into final exports.