When I first started using Procreate it didn't have any animation properties,
but I was super excited when they came out with it last year.
For now, I'm going to show you a little bit about how it works.
We're going to go into my design file and see what makes the design good for animation.
This is my design for the animation process.
As you can see, she's not as detailed as some of my other work,
which is just for still.
If you go into her,
we just have solid colors and basic solid shadows.
There's not too much going on.
She has a regular outfit that isn't flowing off of her body except for the jacket.
I wanted to do that because we're going to have to
animate everything that isn't directly attached to her body's separately.
Originally, I had some alts where she had like
a really long skirt because I wanted to have something flowing behind her,
but I decided that I did not want to
animate three different things just flowing behind her.
Instead, I took that out and I took out
these wide pant legs which would have a similar thing,
and I gave her just the jacket.
That was more of an emphasis on that
rather than having to animate several different things happening.
Now we're just going to look at the animation.
But I will go through a lot of properties that
will help make a design ready for animation,
and what will make it easier or harder to animate for you.
For this design, you can see that I've created a profile view that is
completely side view and that'll help for not having to deal with
any three-dimensional turns or anything that the character is doing.
We're just going very simple, very basic.
The first step, you're doing a walk cycle.
She's profile, she has a straight, flat ground plane.
I've also made all of my values pop out against each other.
I like to do something when I'm designing where I have a gray layer set to
saturation just so I can see if anything's blending together too much.
This area is a little close,
but I don't mind it because the blue and
the orange brown pop against each other colors-wise,
so we won't worry about that.
Basically, a lot of these elements are going to be crossing over each other.
That's why I've added a little bit more of
a shadow on some of them to pop them out against other areas.
I've added some shadows between these two layers to pop that
out so it doesn't become too messy and to blend it together,
once we're in animation.
You notice that I keep my design very simple.
That's because when you're animating something,
even something as short as walks like a loop,
you're going to want to still want to draw it.
Definitely keeping it a little more simple and keeping it so
that the main shapes aren't too complicated.
Bigger shapes are lot easier to redraw more consistently,
but something that has a lot more detail is going to be really hard to
keep drawing over and over in a way that doesn't pop,
or jitter, or move in an unnatural way.
Just keeping that in mind,
trying to avoid patterns unless you're just going to have
the same pattern layer and just move it around rather than redrawing it,
just a ways to work smart rather than digging
yourself into a hole and having to redraw it forever?