Now that we've completed this effect and you've seen all that goes into it,
I just want to show you how flexible it is, so that, hopefully,
you can start thinking about other ways that you can use what you learn in
this class to create other really cool looking metal effects.
I'm just going to walk you through a few more examples.
Here's one where I literally just tinted the colors.
I use the same gradient,
I just changed the font and then made it all gold.
If I jump into my reflection source,
this is what the gradient looks like now.
It's just yellows and golds and I changed it using the tritone effect.
I didn't change the highlights or the shadows,
I kept those where they were, but the mid-tones,
I just made this goldy-orange color,
and it makes for a pretty convincing looking gold effect.
This next one, I just change the font to be
this super retro thing and then change the color scheme of my gradient.
It's just a different arrangement of
those color stops to make a gradient that looks like this,
and that gets procedurally wrapped around this text.
This next one, I wanted to play with
the different looking font that had a lot of detail to it with this inline style,
and I made a gradient that's actually at an angle.
It's a little bit difficult to see but there's the stripes that comes,
was brighter here, and then more of a shadow here.
Let me show you what that reflection looks like.
That's right right here. I even blurred that one out with an adjustment layer.
Now, I didn't build this in a way where each
one of these to work through the entire comp,
I built it so that each frame I could just show you something different,
but I just have an adjustment layer here.
It's actually the same one with the offset controls.
I just added a Fast Box Blur to just blur it out a little bit so it
looks a little bit softer than if it was just perfectly clear.
The next one, I wanted to try and make
something that had some variation to the reflection.
If you look at the reflection of this radical text,
some of this text is perfectly clear,
but then other parts are cloudy and blurred out.
The way that I achieve this was by using a compound blur to make
this frosted looking texture and it's being
applied on top of these gradients in the background.
This adjustment right here is giving us the texture,
and then this comp right here is what's giving us the gradient.
The way that the compound blur works is,
it's basically going to blur whatever you apply it to based on a luminance map.
I have this layer right here that has two fractal noises applied on top of each other
and blended with the screen mode to give us this unique looking texture,
and then the compound blur is referencing this layer.
That layer doesn't even need to be enabled,
but it's referencing the black and white values.
Whatever is white is getting blurred out by
this number and anything black is getting nobler.
Everything in between is getting a different percentage of this maximum blur.
I can play around with the brightness and
the contrast of these two fractal noises to really
custom dial in a blur that makes it look like frosted glass or even ice.
It gives us this cool looking texture.
But I really like the way that that reflection is
interacting with the text, especially right here,
where we can see that there's some parts that's just really
clear and other parts that are super blurred out.
That's it for my examples.
If you're interested in which fonts I use,
let me just run through those real quick so you can grab them.
They should all be Adobe fonts.
Obviously, this one is Abolition.
That's the one we were working with the whole time.
This one is called Funkydori.
We've got HWT Mardell,
and this one is called Industry Inc,
and it's using the in and out version so that we have that inner line,
and then the last one is called Ethnocentric.
You can grab all of those on Adobe Fonts
if you're trying to recreate any one of those looks.
But really get in there, play around with this,
add some effects, customize this and create something completely unique.