All right so a pretty common mistake that I see a lot of beginning I make when they're trying to draw
their head is they don't really come up with an idea of what they're going to drop before they start
drawing the interest casts or doodling.
And when you start doodling and it was the doodle.
Right.
Not a really nice sketch.
And seems pretty common sense really basic but a lot of people don't really do it right.
They just start out they get out their piece of paper or their tablet whatever there is and they'll
just kind of start sketching something right and they may or may not end up with something really awesome.
Right.
Who knows maybe they'll come up with something great but more often than not it doesn't really go anywhere
fantastic.
And it doesn't end up being something that you want to keep unless you start out with some sort of an
idea.
Now you don't have to write your idea down or write out the whole thing but do take a moment to just
think about it kind of come up with something loosely of what it is you want to draw right have some
sort of really loose goal.
It doesn't need to be perfect.
You don't have to know exactly every single detail of what you're going to draw.
You can explore those things as you create it but at least have some sort of a direction you're heading
in.
So for the rest of the section we can have something to work off of.
I am going to write it down so that we can see kind of what it is we wanted to start drawing and so
I think what I want to draw is some sort of as a bad guy is going to be like a villain and I want him
to be like a big boss creature write something that is pretty massive superpowerful something if you're
playing like a video game or he was in a movie he'd be like the big fight at the end game.
So big boss guy I'm thinking I want him to be more like a creature.
OK.
So instead of being more like a human villain he's going to be more like a monster.
He's going to be I think what I'm kind of picture in my head right now I have this image and it is kind
of like reptilian.
And then also I think in some other elements I might want to have included would be kind of like walks
like a gorilla on his knuckles maybe.
And these are all not all of this is set in stone right.
Like it's not like I have to follow these to the teeth and just give myself like some guidelines or
some ideas so that when I'm sketching I already have thought about it I'm not just jumping in blind
can I also think I wanted to be kind of have like some magical elements like Kellock a Sharmin you know
so he has maybe like some piercings Bolivar's body or jewelry like necklaces and bracelets and stuff.
I think I saw jewelry wrong a while and then maybe like he has like a weapon of some sort like a staffer.
I don't know.
We'll see if we can work with that right.
I want it to feel like he's like pretty.
He's going to be like a Sharmin but specifically I'm thinking like maybe having like some bones stuff
like that or some feathers on his on his body somewhere to a bone necklace or like a feather headdress
or something like that.
Right.
Kind of picture.
Maybe he's like really fat like a huge monster thing.
Maybe he'll be really muscly.
I'm not 100 percent sure but we kind of kind of explore that as we go.
But doing this gives us a jumping off point so that we're not just kind of jumping into the ether and
trying to make something up out of nowhere.
Sometimes that works but especially if you're a beginner more often than not it's just going to result
in a doodle.
That's not something that you really are impressive show anybody.
Like I said you don't have to write it down just take five minutes to sit down and before you put that
pencil to the paper think what am I going to draw.
What do I want to go with this.
What am I trying to create.
And that's going to help you have a big head start on creating something awesome as opposed to just
throwing your pencil down without even thinking about it.
So then the next lecture will jump in and start working on drawing this.