Hey guys, welcome back. Now before we
send our SketchUp model into Layout,
going to show you how to create the scenes and set up
our plans and elevations using sections in SketchUp.
I'm going to start off with the plan.
So let's go to Tools.
Click on Section Plane,
and I'm going to create a section plane on top.
Gonna call this the furniture plan.
Good idea to name your sections and your scenes as well.
Let's resolve here.
I'm going to select this section and then use
the Move tool and drag it down to create a section.
It know what I need to do is setup the plan view.
So we always use
the parallel projection mode or the view.
So you can go to camera and enable badly prediction.
Or you can best Alt W, which is a shortcut,
I use switch to pilot prediction mode.
Then after that you need to go to the top view as well.
So you can go to Camera standard views and click on.
You can also press Alt T,
which is the shortcut I use.
Once you've gone to the top view,
it's a good idea to create your scene before you
are a bit on, make any changes.
And the SketchUp model,
just go DOC and Z0.
You can maybe zoom in a bit so that you can see
the plan better using the scroll button.
And then click on the Plus button to create your scene.
Once you've created your scene,
it's a good idea to rename your scene as well.
So you can either rename your scene here.
I'm going to call this furniture plan.
You can also go ahead and give
a description and all of that.
You can also right-click here and click on Rename.
If you want to rename, you'll see
I've created my first view.
Now if I orbit out,
I want to go back to that view,
I can simply click on furniture.
Awesome. Now the next section
which I'm going to create is R4 elevation 0.
Again, you will have to use section planes.
So go to Tools.
Click on Section Plane,
and apply your section plane here.
I'm going to call this section.
I'm going to select this section and then move it
in such that it's
right in the center of the scene and I can see the bed.
Now, another way to align the section
correctly is simply by selecting the section like Lake,
and then you can click on Align View.
So that's another way to align
your section or you can do it the traditional way,
which is by going to camera
standard views and clicking on
either the left or in this case it's going to be rate.
Then just sort of zoom in.
I click on the furniture plan and click on Add.
So now I'm going to rename this.
So again, right-click on s2, renamed.
Let's call this section aa. Cool.
Now let's add another section.
So now you can make a copy of this section as well.
So you can select this section plus M,
the movement breast control to make a copy.
So let's move this section.
Now if you want to flip this,
you can use the Rotate tool.
Sort of come to the center of the scene.
You can also place the doll
pedagogy so that you lock it to
the blue axis and then rotate it
by 181 to rotate it to 180, you can just move it in.
Then right-click and click on active gut.
You've activated that section.
I can maybe move it in a bit more
right in the center of the scene and
then I can right-click and click on Align View.
Now let's create section B.
So right-click and click on Add.
Then rename this.
I'm going to rename this to section bb.
Now we need to add another section.
So the standard is add the section.
Let's go to Tools and click on Section Plane.
And we'll add it this side called the section CC.
There's okie. More than.
And then select the section
right-click and click on Align View.
You can also hide the bed if you wanted to shoulder bit.
Let's first create the scene.
So I click on section BB and click on Add.
Then I'm going to rename this section.
So right-click Rename, call this section CC.
Now let's create a section on this side.
So let's go to Tools section plane and
add a section here called the section DD.
There's OK. Then more than a bit.
Then you need to right-click and click on Align View.
And then you need to, via your scene,
you can either do it here, ARIO.
Let's do it here.
Understand.
Call this section.
Dd. Great. I can also create another section on top.
Just to show the reflected seating plan.
You can select the section plane,
press M control to make a copy and move it up.
Make sure you're moving it in the top arrow Axis.
I can just move below the slab
and then right-click and click on active gut.
Now if the model is a little too slow,
when you create these sections,
you can delete some of the models that are placed in
the scene and then it'll
be faster for you to work as well.
So I have activated the section,
but it's not really cutting anything.
So I'll have to move it down a bit.
So select the section, move it down.
So now you can see these four lazier.
That's all I need for this room.
And then I need to go to the top view as well.
So you can click on Align View.
Then I can add my RCP plants.
So right-click, rename this goddess RCP plan.
Now let's say for example, you do not want to see
the furniture in the reflected ceiling plan.
You can select all of these four meters.
Then right-click and hide,
or you can also press F2 to hide objects.
We need our ideas.
That laptop.
Once you've hidden it, you need to
right-click and click on update.
It'll create a bonus view,
maybe isometric view of the plan.
So let's go to furniture plan first
because I want to see the objects again.
And then what I'll do is I'll deactivate the section,
cut and scroll this side
so that I can see the foam better.
And then I will hide these walls, trim details.
And then I'll create an additional view.
Right-click and click on Add and rename
this call this isometric view.
Now has view looks great,
but then DES,
section planes look a little too distracting.
Now you can either select
all your section planes one-by-one and then hide them.
Odd what I would suggest
is that you create tags for all of these objects.
I'm going to go to Stack so you
can see that we do not have many tags.
If you're gonna use layout in your workflow,
it's a good idea to start using tags
because it helps organize your model better.
So I'm going to add it back called the section planes.
Then I'm gonna select all of my sections.
Then to assign this tag to the section plane,
I just need to go to Entity Info and change
the tag from untagged Section Planes.
After you assign the section plane,
you can simply click on the Eye Tool under tags.
You shouldn't really click on the Julio
because this is the height button.
So let's go the tags and click on the Boolean.
Now it will hide those section planes.
And it's very important that you
right-click on isometric view and click on update.
The next time I click on isometric view.
You can notice that our Section Plane tags resolve.
Similarly, I can go ahead and assign
different tags to different models.
So some useful tags that you can
create as walls, windows,
then maybe slabs, furniture,
lights, gardens, and so on.
Once you've created your tags,
you can click on Name and then it
will sort of sort those tags out.
May the nomenclature.
Then you can start assigning these objects to those tags.
So I'm gonna select the Windows,
which is called a tags and click on Windows.
I do not want the windows to be seen in
my isometric view so I can hide the windows.
Then right-click on isometric view and click on Update.
Similarly, these gardens, select the gardens
and then change the tags
to cottons and you can hide the gardens as well.
I click on isometric view and click on update.
So this is good enough with isometric group
and it can also hide these tags.
It's a good idea to either assign
the main group to
your DAG or you can also enter the group
and select these individual lights
and assign the light to the light stack.
Now if I hide the lights,
you can see that the nested group also heights denial.
I click on isometric view,
click on update, and I'm done creating my scenes.
One last DAG which allowed is decor or Wallach.
So let's create an array called his wallet.
Then I'm going to select these objects here and
assign this to Wall Art and hide this.
So let's update the isometric view we have done.
Now if you want a proper isometric view,
you would need to keep it in parallel prediction mode.
Because if you change the perspective,
we have sort of a perspective isometric view.
But most isometric views have those perfect 90 degrees.
You can see those perfect 90 degrees
and 45 degrees in the scene.
So this is a good view to keep.
And then right-click and click on update it.
So we set up the scenes and V are ready to go.
In the next video, I'll show you how to
import these scenes into
layout and then start creating
your giants. I'll see you guys in the next video.